I received my PhD in English Language and Literature from the University of Waterloo in 2016.
My thesis was argued, in part, through a videogame, a first for theses in the department. Prior to joining Laurier, I was a postdoctoral fellow at The Games Institute where I continued developing my unique approach to game design where I treat games themselves as tools for mobilizing knowledge across communities and cultures.
I am the co-founder of First Person Scholar, a middle-state game studies publication. I also operate the website Game Studies 101, a crowd-sourced and curated archive of games, criticism, and scholarship.
I approach games as tools for mobilizing knowledge between bodies, communities, and cultures.
My projects focus on developing knowledge mobilization games in the areas of health, journalism, public policy, and community engagement.
I am currently working with health and social service professionals on a professional training game and am developing a newsgame on bottled water and natural resource management in Ontario.
In my writing I explore games through a number of lenses, drawing on feminism, epistemology, phenomenology, disability studies, and semiotics to argue that games have a pivotal role to play in sharing knowledge between communities and cultures.
Wilcox, Steve. “On the Publishing Methods of Our Time: Mobilizing Knowledge in Game Studies.” From Technical Standards to Research Communities – Implementing New Knowledge Environments Gatherings, Sydney 2014 and Whistler 2015. Scholarly and Research Communication Journal. October 2015.
Hancock, Michael, Gerald Voorhees, and Steve Wilcox. Special Issue Editor. “Selected Essays from First Person Scholar.” Loading...Journal of the Canadian Game Studies Association. Nov. 2015.
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