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I received by PhD in New Media Cultures from the University of South Wales in 2013. My dissertation looked at death in videogames as a form of representation, a feature, an experience and the cultural discourses around death in games.
In 2014, I was awarded the prestigious Banting Fellowship which I undertook at York University in Toronto. Since then, my work has been focused on gender equity in gaming as well as discourses about inclusion in game communities.
Intersectional feminism is the guiding principle of my work whether I am making games, teaching others how to make them or critically analyzing them and their cultures.
Ongoing projects include archival research using gaming magazines to uncover the history of discourse regarding gender and games, game making workshops for single mothers and a monograph about gender, affect and cute aesthetics in games. My personal game making practice uses games to describe research and solve problems.
These include a game about coping with grief (Be Excellent), a cooperative digital/analog game about dealing with complex situations as a feminist (Feminist Survival Simulator) and a critique of the online 'sad girl' movement (Sad Sad Girl).