The principles, algorithms and techniques of computer graphics. Topics include introduction to graphics hardware, output primitives, two- and three-dimensional geometric transformations, three-dimensional object representation and viewing, illumination models and surface-rendering methods. Graphics software tools will be introduced in this course.
May 30, 2007: CP411 Prerequisite change per Senate; effective Sept 1, 2007.
Editorial Revision: CP411 June 25, 2007 Prerequisite change; effective Sept 1, 2007.